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Post by Master on Mar 8, 2015 9:40:21 GMT -8
Please include point blank shot in your rolls in the future. I will use these recent rolls, because the old ones are lost and I don't remember them. Also, Ravna has Inspire Courage and Soft Cover with her throw, which she did not have before.
I would prefer it, from now on, if everyone listed their incidental bonuses with their die rolls. That way, we can include/exclude appropriate will-o-wisps. The biggest incidental bonuses would be things like, Point Blank Shot, flanking, Inspire Courage, or firing into melee (not a bonus but a common penalty). It may go without saying, but don't do anything about cover, I will add that to the target's AC. As more spells get thrown around there will be even more bonuses to keep track of, I think writing out the bonuses will make it easier to avoid losing them, without slowing things down too much.
As Rothgar thrashes with the raging boar, Ravna mixes chemicals with rapid precision. She carefully takes aim. Once Rothgar is able to push the beast back with his shield, Ravna deftly tosses a glass ampoule between Rothgar and Darvan, directly into the beasts face. The glass breaks, spraying the face and back of the boar (as well as the surrounding grass) with liquid. A strange scent fills the air for a moment, as the liquid ignites, burning both boar and grass. The flare lasts only an instant, but boar wails in pain. The stiff whiskers on its face are gone, its tusks are blackened, and its skin looks puckered and blistered in places. Blood flows from its wounds, and foam is forming at the corners of its mouth and out its nose. Somewhat weaker than before, it still struggles against Rothgar, trying to pierce his armor with its tusks.
Surallel's Turn
Surallel stops muttering to himself, his hands glowing a bright green. With a flick of his wrist the glow stops, but the same glow surrounds Darvan. Darvan begins to feel strange. His muscles tighten, and he feels an increased power coursing through his body. At the same time, the world itself seems to shrink.
DC 14 Fortitude save to resist the effect. If Darvan wants to resist it.
It remains Surallel's turn.
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Post by Master on Mar 8, 2015 11:24:57 GMT -8
His first spell cast, Surallel calmly folds his hands, and looks to the sky for a moment. A second later, a number of almost imperceptibly small stones begin pelting the area around the board. The boar tries to avoid the swarm of stinging stones. Boar Reflex Save UPC_jzCE1d20+3
1d4+2The boar cannot dodge the swarms as they swirl around it. Darvan and Rothgar are easily able to hold back and avoid the stinging motes. Content that his assistance is no longer needed, Surallel picks his lunch up from the stone where he placed it, sits, and resumes eating. 1d20+3·1d4+2
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Post by Darvan Marnos on Mar 8, 2015 21:12:38 GMT -8
Darvan doesn't resist the Enlarge Person, and he takes a 5-foot step to get more behind the boar, though not into a flank yet. He then uses flurry of blows with his sword.Stepping to the side as he grows to twice his normal height, Darvan lashes out at the boar with multiple stabs of his sword, its red tassel darting about hypnotically. 2 Attacks (+6; +3 BAB, +4 str, +1 MW, -2 flurry of blows, +1 inspire courage, -1 size)
WjO95pET1d20+7 1d20+7
2 Damage (+5; +4 str, +1 inspire courage) IGNORE
3d6+5
3d6+5
Crit Confirmation and Damage (IGNORE DAMAGE)
1d20+7
3d6+5
Corrected damage rolls as I misread the large weapon damage table
2d6+5 2d6+5
Crit damage if needed
2d6+5 1d20+7·1d20+7·3d6+5·3d6+5·1d20+7·3d6+5·2d6+5·2d6+5·2d6+5
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Post by Master on Mar 9, 2015 10:35:29 GMT -8
Darvan raises his massive sword and deftly swings it into the creature, slicing cleaning into the back of its neck. Meeting little resistance, the blade continued through separating the boar's head from the body. Darvan's swing continues to flow, ready to make a second swing, but stops abruptly when it is clear that a second swing is not needed. For a few seconds blood pumps from the body of the boar, forming a pool where the beast once stood, a pool that soon flows into the stream, mingling with the crystal clear water.
The fight seems over, and Tessa stops playing her lute. After the screams of rage and pain from the boar, the silence across the meadow is almost deafening. The silence is broken by the sound of crunching nuts, as Surallel is finishing his lunch. The party scans the area for more boars, or other creatures that could be dangerous, and find nothing. Those who made their knowledge checks surmise that the boar was probably using the stream as a water source, and was trying to scare you away from it.
The fight is over. The party recieves 600 XP, 120 each. There is no treasure, but most of the meat on the pig is useable. A DC 15 Survival check could be used to harvest meat, which can be used to stretch your trail rations, essentially giving everyone an extra day of trail rations.
All Players please respond. What does everyone do after the battle? Are there any changes the group wants to make in marching order, or what weapons (if any) they want to have drawn while they walk?
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Post by Ravna Reiersgaard on Mar 10, 2015 7:42:29 GMT -8
Ravna looks admiringly at Darvan. Nice work, monk. She eyes the gory mess of the animal. Not much left for sandwiches, from what I can see. A shame. Everyone all right?
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Post by Darvan Marnos on Mar 10, 2015 14:44:21 GMT -8
"I am fine, though I am a little disconcerted by the effects of Surallel's magic..." I didn't get hit at all!
"Perhaps we should move on?"
I see no reason to change marching order, Darvan will not proceed with a weapon drawn.
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Post by Tessa Rothaldi on Mar 10, 2015 17:56:22 GMT -8
Moving on would probably be the wise course. Tessa looks to Rothgar. Are you seriously hurt? I can arrange for some healing.
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Post by Rothgar MacRothgar on Mar 10, 2015 19:20:50 GMT -8
It's only a flesh wound. I'll be fine in a few days, though I certainly wouldn't mind some healing.
Rothgar then proceeds to skin the boar and carve any good cuts of meat.
This boar must have been fairly young. The meat looks nice and tender.
Survival
onvf2yKg1d20+61d20+6
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Post by Master on Mar 10, 2015 21:39:52 GMT -8
Whomever casts the healing spells, please roll. I will presume that the healing is done while Rothgar dresses the pig, or soon after. As stated before, the meat from the boar is added to your trail rations, essentially giving everyone a free unit (1 day) of trail rations. Unless there is anything that anyone wishes to do with (or to) the corpse it will be left near the stream for scavengers.While Rothgar dresses the boar, Darvan takes advantage of his new perspective to scan the area for further danger, finding nothing definite. A few minutes later, he returns to his natural size. After lunch and a quick workout, the party continues on its journey. The rest of the day is uneventful, Ravna still seems to slip in and out of lucidity, but she does not seem to be getting any worse. The further west the party travels, the fewer signs they see of other people. The hills are more rugged, the soft tuff broken more and more by hard stones. Rothgar continues to set the pace, perhaps with more vigilance. The party walks until night starts to fall, deciding it is better to set up camp while there is still some twilight, rather than pitch darkness. A fire is built, and boar is prepared for roasting. Rothgar and Surallel check their map to make sure they are still heading the right way, Surallel uses his vast knowledge of the stars to fix the party's position. A meal as well as fellowship is shared around the fire. As the last light of day finally fades, and the wear of travel creeps into tired bodies, everyone decides it would be best to turn in, the better to make an early start in the morning. What will be the watch order? Presuming the party keeps watch.
TessaWhen Tessa sleeps, she would revert to Kitsune form. So if you wish to keep your heritage a secret from Darvan and Rothgar, you may need to take some precautions. Not sure what you could do, or if Tessa would even care. This is just a 'heads-up'. DC 25 PerceptionThroughout the day, you noticed birds flying overhead. This is not strange, flocks of birds migrating is a normal sight. What is strange was the eagle. A single eagle seemed to be following you. Whether that is normal behavior or not, you aren't sure. It is common for Vultures to follow travellers, hoping to score an easy meal. After you left the boar corpse it might be that other animals are hoping to take advantage as well. You are not sure, but as you lay down to sleep, you could swear that you see eyes beyond the firelight. Eyes high in the trees, but also on the ground. Super Secret GM rollsC_0XJlve1d100 Ravna Will save 1d20+3
1d100·1d20+3
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Post by Tessa Rothaldi on Mar 11, 2015 19:37:38 GMT -8
Healing: Cure Light Wounds eoRsQNqq1d8+3
EDIT: Again so that he'll hopefully be fully healed: Cure Light Wounds 1d8+3
Tessa volunteers to take first watch. So as to ensure there is no panic, she informs Darvan and Rothgar, I should tell you both that I am a shape-changer, and will doubtless revert to my original form when I sleep. I'd prefer to wake up tomorrow, so please do not be hasty when I do and try to kill me.
Perception: 1d20+6 1d8+3·1d20+6·1d20+6
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Post by Darvan Marnos on Mar 13, 2015 21:20:40 GMT -8
Darvan looks around at the group, "So, a mage, an alchemist, and now the other mage is also a shapeshifter. Anything else I should know?" Looking at Rothgar, he continues, "Will you be shooting lightning from your eyes next?" Darvan then sighs, "If it's alright, I would like to take the final watch of the night."
Perception, in case it's needed:
eAwj6VV01d20+31d20+3
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Post by Tessa Rothaldi on Mar 14, 2015 10:15:12 GMT -8
As the party sorts out the order for the watches, Tessa approaches each of them and murmurs softly, trying not to be overheard, Careful, we may be being watched. (This is based on the perception check earlier, let me know if I need to make another one for the watch.)
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Post by Master on Mar 14, 2015 10:35:59 GMT -8
Everyone will need to make a perception for their watch for their watch.
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Post by Tessa Rothaldi on Mar 15, 2015 10:09:03 GMT -8
Perception for first watch: sHmQSxZt1d20+6
Rothgar wants to take second watch, but due to a computer issue can't tell you himself.
Rothgar's perception role for second watch (or whenever we place him): 1d20+7 1d20+6·1d20+7
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Post by Master on Mar 15, 2015 10:55:44 GMT -8
Surallel offers a second pair of eyes and ears during everyone else's watch since: I do not need to waste a third of my time in unconsciousness.
Surallel won't take a 'watch', but since he doesn't need to sleep, he will remain concious of what is happening. He won't be actively watching for danger, but is still aware of his surroundings. So if there is cause, he will get a perception check, but with a penalty.
I presume the part sleeps with a fire. It gets very cold at night here. Without a means of combating the cold, you will need to deal with freezing temperatures, and I don't remember the rules for that at the moment. If the group chooses to camp/sleep without a fire, let me know.
Another thing I forgot to mention. This hour, Ravna made her save vs Confusion. I will roll another save for her watch.
Unless there are any objections, the watch order will be Tessa, Rothgar, Ravna, Darvan. With Surallel watching all night with a -5 for being 'distracted'.
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