Last night Aaron asked me about the penalty for stealing.
A full answer would require knowledge checks, as there is no universal standard. Rothgar and Ravna (based on their backgrounds) would know that the general principle in the human lands is that the local lord (or his officers) serves as judge for crimes within their lands, unless the lord is party to the crime. In that capacity, they also determine punishment for the guilty. In practice, theft is usually punished by cutting off an appendage, fingers for minor thefts, hands or arms for more valuable items.
Post by Darvan Marnos on Apr 16, 2015 13:49:37 GMT -8
It's basically the same as normal movement. I believe you use your move action to move the horse its speed in combat. The ride skill has a list of some optional checks, like a DC 5 check to guide with your knees so both hands are free, that kind of thing.
For movement, you use the horse's movement rate and it uses the horse's move action to do so. However, if the mount isn't combat trained, it takes a move action and a DC 20 ride check to control the mount, unless you dismount.
If your mount is combat trained, and you can guide it with your knees. Your horse can take a full turn (Standard and Move) and you can take a full turn. If your horse moves more than its speed (which it will not have to for your proposed action) you take penalties to your ranged attack rolls. If your horse moves its speed or less there are no penalties for you.