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Post by Master on Apr 6, 2015 8:22:38 GMT -8
Last night Aaron asked me about the penalty for stealing.
A full answer would require knowledge checks, as there is no universal standard. Rothgar and Ravna (based on their backgrounds) would know that the general principle in the human lands is that the local lord (or his officers) serves as judge for crimes within their lands, unless the lord is party to the crime. In that capacity, they also determine punishment for the guilty. In practice, theft is usually punished by cutting off an appendage, fingers for minor thefts, hands or arms for more valuable items.
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Post by Master on Apr 6, 2015 19:12:38 GMT -8
Looking for bird-sign (it's like worm-sign, but with less spice and potential death.)
You have no idea what that bird is capable of. Or what he is packing.
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Post by Master on Apr 8, 2015 10:15:04 GMT -8
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Post by Darvan Marnos on Apr 8, 2015 12:26:25 GMT -8
Is there a special reason the DC 10 knowledge is trained only? Normally you can make knowledge checks untrained so long as the DC is not higher than 10 (so 10 is ok).
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Post by Master on Apr 8, 2015 12:37:50 GMT -8
the special reason, is that I forgot that, and thought it was DC 5 or lower. I will change it
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Post by Tessa Rothaldi on Apr 9, 2015 15:27:12 GMT -8
Rothgar wants to know which of the Goblins (1 or 2) is the one that looks familiar?
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Post by Master on Apr 9, 2015 16:50:05 GMT -8
Goblin one. He was the goblin you encountered a few days ago
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Post by Surallel Sol on Apr 12, 2015 20:23:10 GMT -8
You Knowwwww
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Post by Surallel Sol on Apr 15, 2015 18:34:11 GMT -8
My sentiment and gratitude towards Tessa, except you know, appreciating her as a young woman.
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Post by Ravna Reiersgaard on Apr 16, 2015 12:06:18 GMT -8
How does horse movement work? I can't find anything helpful.
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Post by Darvan Marnos on Apr 16, 2015 13:49:37 GMT -8
It's basically the same as normal movement. I believe you use your move action to move the horse its speed in combat. The ride skill has a list of some optional checks, like a DC 5 check to guide with your knees so both hands are free, that kind of thing.
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Post by Rothgar MacRothgar on Apr 16, 2015 20:29:46 GMT -8
Mounted Combat RulesFor movement, you use the horse's movement rate and it uses the horse's move action to do so. However, if the mount isn't combat trained, it takes a move action and a DC 20 ride check to control the mount, unless you dismount.
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Post by Ravna Reiersgaard on Apr 17, 2015 10:43:18 GMT -8
Ember is combat trained. So essentially I can move to within 20 feet of the hobogoblin and make my ranged touch attach with a bomb?
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Post by Master on Apr 17, 2015 12:35:01 GMT -8
yes. Assuming you can make the DC 5 ride check to guide with your knees. If not, you need to use one hand to control the horse. I dont know if you need to two free hands to use bombs, or just one.
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Post by Master on Apr 17, 2015 12:40:12 GMT -8
If your mount is combat trained, and you can guide it with your knees. Your horse can take a full turn (Standard and Move) and you can take a full turn. If your horse moves more than its speed (which it will not have to for your proposed action) you take penalties to your ranged attack rolls. If your horse moves its speed or less there are no penalties for you.
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