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Post by Tessa Rothaldi on Dec 2, 2015 19:19:51 GMT -8
Two of the potions are Lesser Restoration, and the cloak is a Cloak of Resistance. I can't identify the remaining potion. Perhaps one of you others can? Tessa turns back to Ravna and attempts to heal.
Cure Light Wounds: hVl4vW_h1d8+3 1d8+3
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Post by Master on Dec 3, 2015 9:26:11 GMT -8
Tessa searches the motionless figure, unclasping the cloak. As she pulls the garment away, it seems lightly adhered to the figure. At first glance, it is simply one more rag amid a dense chaotic pile of rags. Once free, and after a quick shake, the cloak appears finely made. Dirt and filthy seems to slough off easily.
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Post by Surallel Sol on Dec 3, 2015 13:01:49 GMT -8
Surallel casts a visible arcane mark on the door. It appears to most everyone as a sign of warning.
"Quite Right. Ravna: gold star for effort. Rothgar: Could stand to be a little quicker on the draw there, hmmm. Looking at you for a little more pounce, eh? Darvan: Stoic as ever. Tessa: As always, a source of radiance in this urine soaked hell hole. Now, let's tend to that magic pretender once Ravna thinks she can make a go of it, yes?"
Surallel walks over to take stance next to Darvan.
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Post by Master on Dec 7, 2015 9:25:00 GMT -8
The outside face of the door shines with a iridescent glow for a moment. An instant later the glow flashes across the face of the door, leaving behind a glowing sigil in the shape of a humanoid skull. A clear sign of warning in any language. Its purpose aside, the pale vaguely twinkling glow of the sigil does have an eerily beauty to it. A slice of starlight in the bowels of the earth. Detect Magicapart from the identified and unidentified cloak and potions, there are several more auras in the pack of the lead Vegepygmy.
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Post by Surallel Sol on Dec 9, 2015 8:20:07 GMT -8
Made uncomfortable by the awkward standing around and boring yet likable stoic monk as a conversation partner, Surallel slyly coughs real loudly with his sorcerer's eyes affixed on a spot for a second. Then he motions his hands towards the unopened door. "Darvan, have you ever considered fighting in the nude? You know, to put the animal fear into your enemies?"{Spoiler} Surallel casts unseen servant and directs it to open the door and enter the next room.
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Post by Master on Dec 9, 2015 9:36:24 GMT -8
As if to punctuate the comment, Surallel ends with a muttered phrase in an unknown ( to Darvan) language. With a wave of his hand, the door closed door opposite the open room slowly creaks open. The ancient door protests loudly with creaking wood and high-pitched grinding from the hinges. At first glance, the opposite room appears empty. Similar, but much smaller, to the opposite room. It appears to be an storeroom of some kind. Though, clearly, anything that was once kept here is long gone. Perception checks Surallel skill-distance penalty= +1 dEBD6Zfp1d20+1 Nothing seems off about the room. Just an old store room. What does catch your eye, are two suits of armor that seem to be hanging on pegs in the northwest corner of the room. The armor sets seem new, at least more new than anything else in the room. There is also a small satchel in the corner as well.
Darvan skill-distance penalty= +2 1d20+2 Nothing seems off about the room. Just an old store room. What does catch your eye, are two suits of armor that seem to be hanging on pegs in the northwest corner of the room. The armor sets seem new, at least more new than anything else in the room. There is also a small satchel in the corner as well.
Ravna skill-distance penalty= +4 1d20+4 Nothing seems off about the room. Just an old store room. What does catch your eye, are two suits of armor that seem to be hanging on pegs in the northwest corner of the room. The armor sets seem new, at least more new than anything else in the room. There is also a small satchel in the corner as well.
Rothgar skill-distance penalty= +4 1d20+4 Nothing seems off about the room. Just an old store room. What does catch your eye, are two suits of armor that seem to be hanging on pegs in the northwest corner of the room. The armor sets seem new, at least more new than anything else in the room. There is also a small satchel in the corner as well.
Tessa skill-distance penalty= +4 1d20+4
Alerted by the loud creaking door. You glance over to the other room. Initially, you notice no enemies in the opposite room, and start to turn your attention to the magic items in your hand. However, as you turn away something catches your eye. A suit of armor.....and another, both seem to be floating in the room. As if their wearers were made invisible, but their armor was not. More intent study of the room shows a strange trick of light in encompassing most of the opposite room. If Detect Magic is still active, you detect magic in the room
1d20+1·1d20+2·1d20+4·1d20+4·1d20+4
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Post by Master on Dec 9, 2015 9:51:56 GMT -8
Roll initiativeSuper duper secret GM rolls kQzmV2Z71d20-5 1d20-5
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Post by Surallel Sol on Dec 9, 2015 14:55:29 GMT -8
Iniative.
QmbfCn|y1d201d20
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Post by Tessa Rothaldi on Dec 9, 2015 19:47:09 GMT -8
Initiative: PN6T8GK21d20+2 1d20+2
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Post by Rothgar MacRothgar on Dec 11, 2015 16:57:55 GMT -8
Initiative +1
mhWLRRxF1d20+11d20+1
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Post by Darvan Marnos on Dec 20, 2015 23:34:30 GMT -8
InitiativeInitiative +4: +2 Dex, +2 Trait UqyT|msU1d20+4 1d20+4
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Post by Ravna Reiersgaard on Dec 20, 2015 23:35:24 GMT -8
Initiative:
vJBVlYDW1d20+61d20+6
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Post by Master on Dec 21, 2015 8:19:58 GMT -8
Initiative order Ravna Darvan Rothgar Surallel Tessa
After Tessa something will happen.
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Post by Ravna Reiersgaard on Dec 30, 2015 12:12:13 GMT -8
New things don't interest me, unless, of course, it's magic. Ravna scowls at the jar containing the Russet Mold as if it has made a rude gesture at her. But... I think this is too dangerous to leave uncontained. If it's something the vegetable creatures desired, it is best we thwart their remaining forces from collecting it. She sinks to her haunches in front (five feet away) of the jar. I'm going to attempt to neutralize it unless anyone has any objections.
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Post by Master on Dec 30, 2015 14:58:27 GMT -8
The small jar appears to be made of clay and is completely opaque. The lid is secured by a rubber gasket and metal lever with a latch. Around the outside of the squat jar are depictions of fungal humanoids (likely vegepygmies) springing from humanoid corpses. The designs are very crude, lacking embellishment or intricate details. Whether this is an aesthetic choice or simply the best Vegepygmy art can accomplish, is unclear. Apart from the artistic representations, the jar looks very much like those found in surface alchemical stores. Similar jars are often used to store samples or substances that are sensitive to light.
Darvan's action
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