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Post by Surallel Sol on Sept 2, 2015 12:56:24 GMT -8
Surallel drops the used scroll in his hand and collapses to the ground cringing in pain. He attempts to restrain any outward response to the pain but his body continues to cringe intermittently. "If..only *cringe* I could go to..the happy plane. Aah! *cringe* I..could use some help, please. No rush though..I'm a child of..destiny..after all. They..won't let me die."Surallel rests on the ground until someone medically attends him. In the meantime, Surallel reaches out from his position on the ground to the wall by the door closest to him and struggles to scrawl out a visible glowing script. {Spoiler} Surallel casts arcane mark.
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Post by Tessa Rothaldi on Sept 2, 2015 18:55:52 GMT -8
Tessa stops playing and moves into the room. Does anybody know what exactly that was? I didn't recognize it. She kneels down next to Rothgar and examines him for a moment, to see if there is anything she can do.
Heal: pLSUKdwZ1d20
Not having any real idea of what the creature was or what sort of poison it may have used, she casts a Cure Light Wounds to heal some of the obvious damage.
1d8+3
Nodding to herself, she stands and examines the remains of the creature a little more closely to see if she can figure out what it is.... and perhaps what sort of magic it was sitting on. 1d20·1d8+3
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Post by Master on Sept 2, 2015 20:51:21 GMT -8
The creature appeared to have been perched upon a decaying corpse. Stray bits of flesh still cling to the bones, but by and large bones are all that remain. It is likely that this poor fellow has been dead for some time, possibly weeks, it is difficult to tell given apparent caustic nature of the fungus. Patches of flesh on the skeleton still dissolve and burn where they touched the creature, but the reaction ceases within a few seconds of the creature's removal. The skeleton's armor seems remarkably intact, if a touch filthy with caustic film.
Tessa's spell, however, reveals a magic aura behind the armor, fallen inside the rib cage. With a careful hand, she reaches through the Fungus' perch, past the collarbones. Inside, she finds an amulet. Its style and appearance, would make it as Dwarven, and upon closer inspection it is clearly the source of the aura.
Spellcraft (Tessa) 3rrW0V0b1d20+8
Careful study reveals that Tessa is not quite sure what the purpose of the amulet could be.1d20+8
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Post by Darvan Marnos on Sept 2, 2015 22:10:05 GMT -8
"It appeared to be plant-like, though I cannot say that I ever grew anything quite like it back home..." Darvan looks around at the others, "You guys don't look so good. Are you going to be able to continue on? Perhaps returning to the surface would be a good course of action."
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Post by Master on Sept 3, 2015 9:22:42 GMT -8
Garbage litters this room. Most of it is composed of simple refuse, ripped clothing, food scraps, broken objects. There are, however, a number of corpses littered about the room. Most are incomplete, missing arms, legs, heads, etc. And appear to be different races and are in a wide range of decomposition. All look older than the corpses in the previous room.
There is one closed door leading out of the room (apart from the door the party took to come in). Unlike the door leading in, this door appears to be more sturdy. In fact, it shows signs of recent repair and fortification, with fresh wood planks nailed onto it. Several of the iron bands have new rivets and the whole doorway seems reinforced. The repairs are not terribly extensive, and a mildly determined person could probably break through. The door stands out mostly because it is the only door in the ruins (so far explored) that has gotten any such treatment, most doors appear to be falling off their hinges or rotting out of their bands.
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Post by Ravna Reiersgaard on Sept 4, 2015 23:40:58 GMT -8
Though her fingers shake terribly, Ravna manages to draw an array of stoppered phials from a padded pouch at her waist. Glass clinks as she measures and pours clear liquid that shimmers into a rounded, empty vessel. She squints, brows furrowing, and agitates the mixture widdershins one, twice, thrice, exhaling a breath over the glass. The contents continues to swirl long after motion would propel it; the glass is warm to the touch and smells not unpleasantly of spices. Not fully trusting her legs, she crawls over to Surallel's collapsed form. Destiny isn't often careful where she puts her finger, old man, she tells him, proffering the potion. I'm the one who is going to save you.
Turning towards Tessa, she asks, May I examine that amulet? I don't know about the rest of you, but I need to rest. Above ground. She stands unsteadily, bracing herself against the damp wall, and slides a glance at the monk. I'm with you, Darvan. {Spellcraft} 1E2T02cd1d20+10 1d20+10
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Post by Master on Sept 5, 2015 9:23:06 GMT -8
Presuming Tessa is willing to hand over the amulet.This is an Amulet of Natural Armor +1. The dwarven inscriptions read : May this always keep you safe. May you always live to see your victories. May your enemies learn to fear the tremors of your feet.
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Post by Tessa Rothaldi on Sept 5, 2015 13:53:11 GMT -8
Tessa hands the amulet over to Ravna. I think it would be a good idea for us to return to the surface for a rest. If we're doing that, I have a little bit more healing in me, so is anyone in need?
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Post by Ravna Reiersgaard on Sept 6, 2015 1:03:58 GMT -8
Ravna nods at Tessa and hands back the amulet. I believe these is meant to shield the bearer from harm. It's inscribed with an ancient Dwarven blessing.
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Post by Surallel Sol on Sept 8, 2015 9:42:40 GMT -8
Surallel cringes in pain as he accepts the vial from Ravna.
"What's it going to do to me? What's in this? It's not bomb is it? I really couldn't handle that right now."
Surallel looks over to Tessa and says "I could use a healing touch from your magic hands."
"We should press forward. *cringes* Ooooh, after we rest for a bit first. We've tampered with things down here. If we leave, the magic user may fortify this place with more horrible things."
Surallel rests the vial on the ground still clasped in his hands as he waits for responses then a frown appears on his face "...Old?!"
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Post by Ravna Reiersgaard on Sept 8, 2015 13:07:50 GMT -8
It's my own special blend and will soothe your hurts as well as Tessa's hands could. Ravna smiles brightly in the dimness. Plus, it tastes of cinnamon and apples!{If Surallel Drinks...} Gain in HP N|rqNXgm1d8+3 1d8+3
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Post by Surallel Sol on Sept 8, 2015 16:54:35 GMT -8
Surallel chugs the vial to the last drop and slowly rises to his feet.
"Mmmmm, it does taste like apples and cinnamon!"
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Post by Darvan Marnos on Sept 10, 2015 0:24:07 GMT -8
"Hmm, I fear our leader may have passed out from that creature's poison. I think I may be able to drag him back, though I don't know how we'd get him up the ladder."
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Post by Rothgar MacRothgar on Sept 10, 2015 23:22:11 GMT -8
I'm not passed out, I was just resting. Yes, Yes, let's get back to the surface and rest a while.
Rothgar then crawls up the wall to get to his feet and while using the wall for stability, starts making his way back to the ladder.
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Post by Master on Sept 11, 2015 7:46:41 GMT -8
Assuming everyone follows Rothgar.
The party leaves the dank garbage behind. The rotting smell of garbage is replaced by the sickly horrid smell of corpses. The library appears unchanged in the last few minutes. The party continues on, finding the rope ladder untouched. As they look up, through the crumbling hole, the party can see a hazy light. Even refracted by the spell effect, the light is heartening when contrasted with the dank horrors of the pit.
The party will exit the dungeon, if anyone has anything they want to do before leaving, let me know. Otherwise, what does everyone want to do once outside?
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