I mentioned something to Aaron on Sunday about Hobgoblins and Goblins. About Hobbos being a slave race. I have gotten rid of that idea, and a lot of other ideas I had about the goblins. Hobgoblins won't be playable, goblins are, and I will post more in the race background thread.
Post by Darvan Marnos on Nov 22, 2014 16:16:55 GMT -8
Would we be able to get a little more info on the human kingdoms? I'm particularly interested in what ancient traditions do the people of Ewina hold to, but more detail on the other kingdoms would be nice too.
I have completed a test of the Battlemap, which we will use to track battles and exploration. I will keep a link to it in my signature. Currently this form of battlemap is experimental. It seems like it should work well, but we won't know for sure. A few notes on how it will run.
When you move, please create the green trail of the path you take. This will help me police distance, attacks of opportunity, invisible enemies, and so forth. Please leave your name in your starting field, with a strikethrough. Once your turn is resolved, I will remove the path. If there is a reason other players would need to see the path, let me know as soon as you can, I can't think of a reason beyond PvP, and if that is your plan you should probably let me know in secret.
Any square you currently occupy should have a note, listing your current HP and any spell currently effecting you. In the test/key, Surallel and Darvan have Mage Armor, Tessa has Vanish, and everyone has Inspire Courage. I would like you to do this, so I don't have to go hunting through the threads looking for which spells were cast, on who, and when.
Invisible creatures generally won't appear on the map, for obvious reasons. If a player is invisible, as Tessa is in the test/key, the name should remain, but not the color. This way, Tessa knows where she is, but everyone else is reminded that they do not know where she is.
Tessa's square also indicates that she is using her bardic performance to Inspire Courage. That is in her square as a reminder to everyone that is in effect. Similar effects (Haste, Bless, Good Hope ect) will also be written out that way, provided the map doesn't become too cluttered.
If there are creatures that you have not identified, they will be listed as Creature #.
The scene on the test/key depicts Hrothgar's turn. He moved up to the Ogre, provoked an attack of opportunity as he did so, and now stands adjacent to the Ogre. The square where he provoked is marked, with a note describing the attack. A post will be made in the main thread as well, it is noted on the battle map to avoid any confusion. In this case, it is obvious which ogre attacked, but in the case of invisible enemies, or enemies with exceptional reach, it may be valuable to know where you were attacked.
My hope, is to use this system to accurately describe battle, while also keeping the game moving forward. Everyone should be able to edit the battlemap, and everyone will know the whole order of initiative, so people should be able to act, even if I don't resolve someone's turn. If anyone has any questions or comments, let me know.
Post by Darvan Marnos on Nov 30, 2014 2:56:43 GMT -8
Everything looks good to me, except I think you should use a bigger distinction between open/closed door colors. It works well when they're placed next to each other, but just seeing a grey square next to white and black I'm not sure I'd always be able to tell if that is a light grey or a dark grey.
In the story posts, if your character speaks, please write it in bold. When there are multiple NPCs are speaking, I will have different colors for different speakers. I will use italics to describe things that are not story related but more of a DM note or Out of Character comment. It may be easier for you players to just do everything standard instead.
When using the die roller. There are two different formats you can use. 1) enter the range, 1-6 for a d6 or 1-10 for a d10.
2) Using a 'd' you can enter your bonus, as well as the die roll. For example. 1d20+5
It doesn't really matter which format you use, but if the roll is a potential critical (like and attack roll or saving throw) please use the second format, so that 1s and 20s are more clear.
Due to the decentralized nature of this game, each player is responsible for their own battle/victory music.