|
Post by Darvan Marnos on Feb 21, 2015 2:40:55 GMT -8
Darvan shares a meal with the others, insisting that he pay for his own meal. He does not partake in any spirits on offer. During the meal, Darvan shares that he was raised by the Brothers and Sisters of Faith, and while he still considers himself one, he does not directly serve as a brother. As the time goes on, Darvan wishes to retire to his room, having no interest in taking part in the raucous festivities.
|
|
|
Post by Tessa Rothaldi on Feb 22, 2015 13:05:55 GMT -8
Knowledge History: tysRx4D61d20+7
Tessa eats and drinks with the party, opting to try a more normal drink than the Fungal Tequila for herself. What will everyone do until dawn? I admit I think it wise to get some sleep, and will probably attempt to do so, but am curious as to what the rest of you wish to do. 1d20+7
|
|
|
Post by Rothgar MacRothgar on Feb 22, 2015 13:13:30 GMT -8
Rothgar is going to drink like he either doesn't expect to come back from this adventure, or just doesn't care if he does or doesn't. He first calls for a round of Fungal Tequila for everyone, along with dinner. To anyone who declines his offer he says with a huge smile and laughing, Are you sure? On the morrow we are leaving town for what could be the last time. You don't want to miss out on this. This stuff is amazing. Think of it a a team building exercise and drink up!
Anyone who declines a second time, he doesn't push it on.
Overall, he spends 10 plat on drinks/food for the group and his own partying.
|
|
|
Post by Master on Feb 23, 2015 9:53:38 GMT -8
Who among the party is going to take part in the "team building exercise" and drink the Fungal Tequila? Those who do will have to make 2 saves. One fortitude save to resist the poison, and a will save. The consequences of the will save, will remain secret. Until after you drink.
For mundane alcohol, Anyone can have a number of drinks equal to 1+Con Mod. Dwarven drinks count as two, because they are stronger. Exceeding the limit will result in becoming sickened for an hour for each drink over the limit, and a hangover the next day. Doubling the limit will result in a blackout.
|
|
|
Post by Master on Feb 23, 2015 16:41:55 GMT -8
There was an omission before, in Captain Tane's office. I am not certain it will matter, but it might. She has an item on her desk. None of the party has the required knowledge to identify it, but the fact that she has it might be relevant later. I don't know for sure because I have not written that far ahead.
Among the papers, maps and letters strewn about the captain's desk is an orb. About 3 inches in diameter and resting on a small pedestal it appears to be made of a highly polished stone. It is very dark brown, or perhaps green, streaked with white that look like tendrils of smoke.
|
|
|
Post by Ravna Reiersgaard on Feb 24, 2015 9:45:50 GMT -8
Mulling over her meal, the alchemist listens intently to her companions. The Brother of Faith speaks in soft, clipped tones of his childhood. Rothgar pushes coin across the table, hailing the servers for more fungal refreshment. Ravna’s gaze falls upon Tessa, her vulpine nature cleverly disguised for the moment as a stunning—albeit nervous—human woman.
Hearing Rothgar’s comment to the monk and Tessa, the alchemist pipes up, “I’m no stranger to the strange. In fact, I relish it. Slide over some of that Fungal fermentation. Care to wager on how many I can put away?” she adds with a playful wink at the armored noble.
Ravna is going to drink the Fungus Tequila. Does her +2 to poison resistance factor into the fort roll?
|
|
|
Post by Master on Feb 24, 2015 12:57:51 GMT -8
Yes, poison resistance will apply for the Fortitude save. It will not apply to the Will save. The second effect (the Will save) will happen even if you save. I am treating it similar to a poison, meaning if you take a second shot, the DC will increase by 2 and it will extend the duration.
It looks like two party members will be taking a shot of the Fungal Tequila? Rothgar and Ravna? If anyone changes their mind after seeing what happens to those two, they are welcome to take a shot.Ravna Fortitude save{Spoiler}evo0H3tt1d20+7 Failure. 1s are always a fail for saving throws. Rothgar Fortitude save{Spoiler}1d20+5 Failure. Ravna Will save{Spoiler}1d20+3 Failure. Rothgar Will save{Spoiler}1d20+1 Success. I don't think you guys will want to do so here, but I am gonna fudge the rules on Hero Points a bit. Rather than make you decide before I tell you success/failure. I will tell you success/failure, and put the effect in a spoiler. If you want to use a hero point, please do not look at the effect spoiler. Make your new roll, or add four to your result. I will let you know if the new result is success/failure. For those who are not part of the effect, in this case that would be those who don't drink, feel free to look under the spoiler. Just be aware, that the spoiler may change depending on the Hero Point.After throwing back the strange grayish liquid both Ravna and Rothgar smile a bit. The taste is quite pleasing. Sweet, but mixed with the earthy flavors of a good mushroom. The drink does have a kick to it, but it is more akin to a hearty wine than to a strong whiskey. Overall, it is a delicious experience. After they swallow, there is a thin residue left behind that coats the tongue and the back of the throat. The film starts to burn a little. Poison Effect{Spoiler}As the liquid hits your stomach, the effect is almost immediate. The pleasing taste seems overshadowed by the sharp pain in your gut. You feel like you need to throw up, and expel the poison. Unfortunately, your stomach seems to be paralysed, and you are unable. The pain continues to grow, and your tongue and the back of your throat go numb. You then start to feel light-headed, and the tent starts to spin slightly. You clench your eyes closed to stop the spinning, and try to maintain consciousness. 1d2 Constitution Damage. Ravna Only{Spoiler}The world continues to spin as you clench your eyes shut. You slowly try to open them, but the world only spins faster and faster. Your dizziness also increases, to where you find it difficult to remain upright in your chair. You feel yourself swaying, uncontrollably. The pain in your stomach remains, if not intensifying, as you fall from the bench. The fall is great, minutes pass as you plunge into the black. Nothingness surrounds you as you fall. The end is abrupt and painful. Your whole body is wracked with pain when you hit some kind of gelatinous ooze. It is roughly cube shaped, about 8 or 9 feet to a side. Apart from the dull ache, your skin burns as it touches this cube, which surrounds your entire body. Around the cube appears to be a dank dungeon of gray stones and lichen. You try to shout for help, your cries muffled by the strangely solid ooze. Sound does seem to travel through it, but you are puzzled by the your own words, which are dwarven. Despite your attempts to speak other language, everything comes out dwarven. Perhaps in response to your cries, you do see a human man saunter into the chamber. He is dressed impeccably, and not at all appropriately for the environment. Fear not, my fair and helpless damsel. For you have the honor to be in the presence of the great, noble, and most gallant Sir Adamos Merriweather Lee. He takes a deep bow, and flourishes his garish hat. He too speaks in dwarven, but he speaks with a thick drawl, common in Alitaan. You are in very capable hands, my dear sweet thing. These hands once best the Dust Digger of Oshai. With these feet, I outpaced the the centaur races of the Red Canyon. My eyes were keen enough to spot the lost crystal ball of the Anduimun....... As he continues his absurd list of accomplishments, you can feel the acids of the cube beginning to burn through your skin and clothing. You interrupt him and with a shocked look upon his face he replies Dear girl, it is rude to interrupt. I will excuse it this once, a tribute to my gallantry. He deftly draws a rapier from his hip, and stabs into the cube. The stroke has little effect, except to pierce your thigh. You scream in pain as the wound quickly fills with burning ooze. Well....that did not seem as useful as I had hoped. But there is no reason for you to cry, you shall be free soon. He starts to circle the cube, prattling on about various accomplishments of him and his merry companions, occasionally stabbing the cube. A few of his thrusts catch you, for which he offers no apology. In the end, his sword strikes a bottle on your belt, breaking it. The combined effect of the use and your bomb fluid cause a great fire, consuming the ooze. You are burned as well, but are happy to be free. The fop rushes to your side, lifting you in his arms. I told you that my heroism would be enough to break any bonds. He smiles, and leans in to kiss you. He stops when he hears a rumble from behind you. He quickly drops you into the puddle of burnt ooze, and turns to run away. From out of the corner of the room a shadow springs forward, it reaches for Sir Lee. NOT ME! TAKE H- A shadowy tendril deftly twists the knight's head and he is cut off with a sickening crack. What an asshole. You hear a rough, gravelly voice from the darkness. You, however, would make excellent sport. Glowing red eyes seem to leer at you from the wall. You struggle to your feet, hoping to run, when a shadow tendril swings out striking you on the shoulder. You hear a snap, and blinding pain remains in your shoulder as you fly across the room. You cannot see the attacker, but you can feel its presence looming over you, getting closer. With your good arm, you try to reach a weapon, a sword or bomb or an extract, anything. Suddenly, a path opens in the wall, flooding the room with light. The shadow screams, an oddly feminine scream, and you bolt for the opening. As you enter the light, your eyes immdiately adjust and you can see benches, with rows and rows of people sitting and eating at tables. Before you can think about where you are, you trip over a halfling who has hands full of dishes. Damnit! Tall bully. Rothgar Only{Spoiler}You feel yourself steady, somewhat. You open your eyes and see the world as you remember it. The feeling is slowly returning to your tongue and throat. You try to speak, but the words come out as some form of gibberish. You try to speak again, but it is more gibberish. It is strange, you look beside you, where Darvan was sitting and instead of Darvan, you see a different man. His is dressed for war, in the livery of your family. He raises his tankard to you, greeting you. You presume it is a greeting, it is in the same gibberish language that comes out when you try to speak. You look at the rest of the party, which is gone. All around you are tables, not filled with half-drunk revellers, but with soldiers, all of whom are dressed in your family's colors. Your sigil flies on banners hanging from the tent poles. You look down at your food, which has been replaced by a battleax. It is beautifully made, its adamantine edge is spotless, but as you look at it you see shapes move in its polished surface. Looking closer, you see that the shapes are reflections of countless battles. You see yourself, cleaving your enemies, watching as they flee before you. Trolls and Gnolls, Giants and Goblins, Elves and Humans as well, all fall to you. You become startled somewhat by a rumbling sound. It is a strange but somehow familiar sound. Like thunder from a distance, or a great cat purring. You are not the only one to notice the sound, the soldiers sitting at the infinite tables stand up, as one they turn to you. You look down at your clothes, they too seem to have been replaced. As you look down, you find that you are seated atop a great warhorse, both you and the beast are dressed in a shining suit of mithral plate. Your sigil emblazoned on your breastplate, wreathed in gold and precious gems, you realize it is not reflecting light, but the sigil glows brightly. The rumbling grows louder, closer. You look up to the men gathered, the tent and tables are suddenly gone. Your men stand ready, in battle formation. You look in their eyes and see a fierce determination, an iron will. They grip their weapons tight and look toward the horizon, toward the rumbling sound. You follow their gaze. Far off black clouds gather and drift toward the afternoon sun. Below the clouds, but moving with them, is a charging horde of Centaur. Their faces are deformed and misshapen. Their usually graceful bodies are seem to be lumbering in a frantic charge. As they get closer and closer the the rumbling gets louder, the sound of their hooves. Their line seems to stretch beyond sight in either direction. You give the order "Qdsygfje!!" Your men charge. As your men meet the centaur, a great wind blows both sides apart. In the middle of the immense battlefield, a great reptile stands. It shines like the sun, and it is difficult to look directly at it. The Gargantuan creature roars, and all of your men drop to their knees bowing to the creature. From atop the creature, a figure drops to the ground. It glows bright but appears to be in the shape of a man. He turns to the disfigured centaur and claps his hands once. With that, the black clouds above scatter and the centaur no longer appear disfigured. The Centaur bow then bow to the great beast. The man then turns to you. You cannot make out his features as he walks toward you. You struggle, staring into the bright light hoping to see his face. You do not know how, but you are sure you know that it is a man, even though you do not know who he is, he seems somehow familiar. An elf, possibly a half-elf, you are not sure. The figure then speaks and you understand "Would have been better to not let it get this far". You try to ask him what that means. "I don't know. I don't speak Dwarven, but I think it means you shouldn't drink fermented mushrooms" Darvan replies. You are startled to find yourself back in the Staggering Stonemason tent. You look around to see the party looking at you and Ravna, with concern. It felt like you have been away for hours, maybe longer. Your food is still hot, steam rises from your chili, so only a few minutes have passed. The sharp pain in your gut has been reduced to a dull ache. The rest of the Party{Spoiler}Both Ravna and Rothgar looked flushed in the face. Sweat beads on their foreheads, and starts to run in rivers down their faces. Both open their eyes, but they are not focusing on anything in particular. They also begin to babble incoherently, speaking in a strange language. Rothgar begins to puff out his chest as he mumbles, but Ravna's eyes quickly dart back and forth in obvious panic. A wannabe down the bench laughs Never ceases to amaze me. Dude tells his customers that it is poison, and idiots still queue up to pay him for the privilege of drinking it. She don't look like she is enjoying it too much. Sounds like something is chasing her, you might wanna get anything sharp out of reach before she wakes up. Someone asks if the wannabe can understand them, he says yes. Thats Dwarf they're speaking. Weird side effect of the poison. After a couple of minutes Rothgar seems to come out of it, and grabs Darvan by the shoulders and frantically asks What the hell is that supposed to mean?. I don't know. I don't speak Dwarven, but I think it means you shouldn't drink fermented mushrooms Darvan replies. A minute later, Ravna screams and jumps from the bench. She runs away heedlessly. She trips over a halfling bussing tables, screaming in Dwarven. She is panicked for several minutes after the incident, but eventually is able to calm down. 1d20+7·1d20+5·1d20+3·1d20+1·1d2
|
|
|
Post by Tessa Rothaldi on Feb 25, 2015 6:58:10 GMT -8
Tessa sighs and goes to help Ravna calm down. She doubts the wisdom of drinking at this establishment at all, and decides she'll have her hands full just keeping the party sane. She forgoes drinking for the night.
|
|
|
Post by Master on Feb 25, 2015 20:07:03 GMT -8
Darvan and Surallel both bid the party goodnight and retire to their rooms to sleep. In short order the rest of the party joins them. [GM assumption] The night is largely uneventful. Sleep is difficult with the noise in the streets below, but eventually everyone is able to drift off. Ravna and Rothgar have vivid dreams, shadows of their experience under the influence of the mushroom spirit. Ravna's dream{Spoiler}In your dreams, you are chased and hounded by shadows. No matter how far or fast you run they catch you and overpower you. Each time you awaken before a killing blow is struck. You then drift off again, and are chased by a different shadow. In the morning as you prepare, you are unnerved by a constant feeling that you are being watched, that you need to flee from the shadows cast by others. Any shadow could be one of the creatures. Rothgar's Dream{Spoiler}In your dream, you relive the hallucination. This time instead of gibberish (which you have since discovered was dwarven) you speak your own tongue. In your dreams however, you return home after the battle. The house you grew up in is rebuilt. As you approach you see your children playing in the fields or tending to flocks of sheep. Your wife greets you with a smile, as you embrace, you wake up in the small uncomfortable bed your rented in Cold Lake. The morning sun peeks through the window. Both Ravna and Rothgar feel a terrible pain in their stomachs. It is manageable and only a shadow of what it was before. As they go about their morning routine the pain seems to ebb slightly, only to intensify later. When the pain gets too terrible, the room starts to spin and they start to feel the hallucinations begin again, only to fade away. Second poison saves{Spoiler} 1 point of Constitution damage was healed overnight, leaving 1 point this morning Ravna ZznRH9aV1d20+6 Fail Rothgar 1d20+4 Succeed. Rothgar spends the morning powering through the pain in his gut and focusing intently on preparing to leave. By the time he meets with the rest of the party, the pain in his stomach is just the slightest whisper, and the hallucinations seem to be gone as well.
Poison Effect{Spoiler} Constitution Damage 1d2The poison remains in your system. You spend your morning in increasing pain. Occasionally, while packing, you find yourself in conversations with people who do not actually exist. You see elements of yesterday's hallucination all over. Shadows seem to move independent of their owners. You ooze flowing in gutters. On more than one occasion you see Sir Adamos Merriweather Lee in a crowd, or hear his voice whispering nonsense in your ear. Once an hour, you will make a Will save, failure means you will be under the effect of Confusion, except that you will not hurt yourself. Outside of Combat, anytime you 'attack nearest creature' the attack automatically misses. In combat, such a roll will be resolved normally. This effect will last for about 12 hours, at which point you will need to make another save vs the poison.The Party gathers together in the near the western gate of the city. Everyone is well rested, Ravna still seems a little worn from her experience, and nurses a bubbling concoction as the party prepares to leave the city. All Players please respond. If there is anything else you would like to do before entering the wilds, best do it now. If there is nothing else, I would like a general marching order for the party as it moves across the open country.
The time is early morning.1d20+6·1d20+4·1d2
|
|
|
Post by Rothgar MacRothgar on Feb 26, 2015 19:18:56 GMT -8
Rothgar has nothing left to do in town. To the party he says, When we are ready to be off, I can find the trail. Darvan, would you mind keeping an eye on our rear as we travel?
|
|
|
Post by Tessa Rothaldi on Feb 27, 2015 6:18:46 GMT -8
Tessa has also completed all her task in town. I think I should stand near the back, but not all the way at the end, as my fighting ability should we be surprised is probably less than some of yours, she says, opting to stand 4th in line.
|
|
|
Post by Darvan Marnos on Feb 27, 2015 22:40:03 GMT -8
"Yes, let us get under way. It will be nice to be able to get a peaceful night's rest once again..." Turning to Rothgar, Darvan says, "Yes, if you think it best, I can follow at the rear." Darvan then lowers his head and appears to begin mumbling a short prayer before the party departs.
|
|
|
Post by Surallel Sol on Feb 28, 2015 8:11:43 GMT -8
I am as prepared as I care to be for dealing with con men. Let us away. I'll enjoy the middle position. It'll be a great vantage point to watch Rothgar throttle some brigands. Sol slaps his leather patches and adjusts his belts and stands at the ready.
|
|
|
Post by Ravna Reiersgaard on Mar 2, 2015 13:22:24 GMT -8
Ready as I'll ever be. Tipping back the contents of her Patented Effervescent Head Rescue, Ravna pats herself down quickly, then reaches up to her head and pulls a pair of goggles down over her eyes. Lead on, McRothgar. (Points to anyone who knows the reference.) I'll form up in the rear.
|
|
|
Post by Master on Mar 2, 2015 16:09:27 GMT -8
For two members of the party taking the poison and maintaining their sanity (to a reasonable degree), the each member of the party receives 160 XP (800 for the party.The party set out on their journey. Outside of town there are the now familiar shanty towns made of tents, tiny shacks and wilderness lean-tos. Passing through gives the impression of passing through the dirtiest slum any of the part have ever seen. This early in the morning most are quietly sleeping. Those who are up and about look a miserable lot; hungover, half-dressed or vomiting. The stench is unimaginable, and the party is happy as they turn off the main road and away from the shanty town. In the open country, Rothgar sets the pace for the party. It is a brisk, but still leisurely pace for everyone, except Rothgar who pushes himself under the weight of his armor. Ravna's pace is steady, sitting on the back of her horse, her mind however is anything but steady from what the party can see. As the other party members engage in idle conversation, she often engages in her own debates with things that no one else can see. She often speaks in dwarven, but she will occasionally also speak in Common as well as other languages that are wholly alien. Surallel recognizes them as Gnomish (a language he can identify, but not cannot understand) and Draconic, a language commonly spoken among magi. Based on what the party can understand, Ravna seems to be speaking complete nonsense. When others attempt to get close, Ravna occasionally mistakes them for phantasms of some sort, and swings at them with whatever weapon she has at hand. Ravna's condition is worrisome, but throughout the day she does have period of lucidity, sometimes lasting hours. She explains that her body has absorbed the poison of the mushrooms, and that they are causing uncontrollable hallucinations, but in a day or two the poison should be neutralized and she will recover. The party presses on. As long as Ravna's rides her horse, her condition will not slow the party down. The countryside here is beautiful. There are a few small farms and flocks of sheep, by and large all around are gentle rolling hills. To the north and east rising dark and massive are the Barrier Mountains. For most of the day the party marches in their shadow. At the crest of some of the larger hills, the party can see a massive verdant field in the west, the Zarakwald. The party stops for a midday meal and rest. super secret GM rolls, nothing to see here. Qe9|drj11d100 Ravna Confusion save 1d20+3
1d100·1d20+3
|
|