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Post by Master on Mar 2, 2015 16:20:53 GMT -8
RavnaAs you eat you lunch, you find yourself increasingly mesmerized by the a lone tree. It is dead, barely hanging onto the soil as it leans over a small defile. It casts shadows over the grass, when the wind blows the grass, it makes the shadow move. You find yourself watching the shadow, afraid that it may come for you and the others. You half-listen to the others as they eat. You take a drink of water, and center yourself. For the next hour, you are not confused. While studying the dead tree, you hear a soft snorting sound. It sounds like an animal. As you stand, you see a very angry little pig staring back at you. As you lock eyes with it, it gives an angry squeal. Perception checks Tessa GzzUE90f1d20+6 Surallel 1d20+1 Rothgar 1d20+7 Darvan 1d20+3 Ravna 1d20+7
The party sets up next to a small stream to enjoy their lunch. After the about twenty minutes, the party decides it is time to hit the road again. Rothgar and Surallel both glance at Ravna, who seems a little tense, they then see the cause. An instant later, Darvan and Tessa see it too. A few yards from Ravna is a angry looking pig. It lets out a shrill agitated squeal. Everyone roll initiative, use the tab on the Battlemap that says "Battle of Lunch Stream" Fight's on! Enemy Initiative 1d20
Identify: Knowledge (Nature) DC 71d20+6·1d20+1·1d20+7·1d20+3·1d20+7·1d20
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Post by Surallel Sol on Mar 3, 2015 6:18:27 GMT -8
Sol Initiative MMFoHMgT1-20 +1 modifier
Knowledge (nature)
1-20 + 6 skill pts1-20·1-20
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Post by Ravna Reiersgaard on Mar 3, 2015 8:50:28 GMT -8
L3aPXuuT1d20+4
Yeah, that's the waaaay we do it.1d20+4
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Post by Tessa Rothaldi on Mar 3, 2015 18:50:38 GMT -8
Initiative: C6eEb4ji1d20+2
Knowledge nature: 1d20+7 1d20+2·1d20+7
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Post by Rothgar MacRothgar on Mar 3, 2015 19:02:02 GMT -8
Initiative
Rp7YyknQ1d20+21d20+2
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Post by Darvan Marnos on Mar 3, 2015 21:36:06 GMT -8
Initiative:
8lfw1kSm1-20 + 4
Knowledge Nature:
1-20 + 2 1-20+4·1-20+2
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Post by Master on Mar 4, 2015 16:31:03 GMT -8
DC 7 Knowledge (Nature) {Spoiler}{Spoiler}This creature is a wild Boar. They are typically vicious and ornery. Although they do not hunt themselves, they do pose a danger to the unwitting, seeing the very presence of humanoids as a threat. When threatened they will attack without hesitation, often pressing their attack until their enemy is dead or fled, or until the boar dies. Because of this ferocity, even in the face of its own death, most predators avoid wild boars, finding the potential meal not worth the risk. A boar's primary weapon are its tusks which it uses to gore its enemies. DC 12 Knowledge (Nature) {Spoiler}{Spoiler}Even in the face of death, most boars continue to fight. This reputation is often all the protection a boar needs, as most other animals know to avoid them. Humanoids who hunt boar typically do so with caution and great care is taken to put a boar down as quickly as possible. Wild Boar have the Ferocity Qualtiy DC 17 Knowledge (Nature) {Spoiler}{Spoiler}Boars are robust, possessing a great inner fortitude. Being omnivores wild boars will take advantage of just about anything remotely edible they can find. Wild boars typically have a very ill temper, while this generally helps them scare off potential predators, it does leave them somewhat malleable to those who know how to exploit it. Fortitude is the Boar's highest save, Will is its lowest. Initiative Order Darvan Ravna Tessa Rothgar Surallel Wild Boar The best format for the dice is to use XdY+Z for the Range. So the Boar's initiative would be 1d20+0.
If your action involves the possibility of damage to an enemy, please roll damage along with your attack roll (if any). Roll damage for each attack. The XdY+Z dice formula should work for other dice as well as the d20.
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Post by Darvan Marnos on Mar 5, 2015 22:17:55 GMT -8
Darvan moves up, stepping in front of Ravna and Tessa readying his temple sword in hand. "It could be trying to protect somthing. It's possible it will leave us alone if we back away slowly."He readies an attack in case the boar attempts to move up to him or one of his nearby allies to attack. Attack: 3C6huedz1d20+6 Damage: 1d8+3 1d20+6·1d8+3
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Post by Ravna Reiersgaard on Mar 6, 2015 12:39:47 GMT -8
Ravna is going to delay until the boar is in range.
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Post by Tessa Rothaldi on Mar 7, 2015 9:54:37 GMT -8
Be careful, knowing the nature of these beasts, it will likely attack until it is dead rather than run. Ready action to "Inspire Courage" on it's approach; +1 on attack/weapon damage rolls as well as charm and fear effects.
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Post by Rothgar MacRothgar on Mar 7, 2015 10:01:08 GMT -8
Stay back foul beast! Rothgar moves past Ravna and next to Darvan, drawing his axe and readying an attack if the boar gets in range. Attack tmyuxSG21d20+10
Damage 1d8+5
Includes Bardic Performance 1d20+10·1d8+5
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Post by Master on Mar 7, 2015 12:25:21 GMT -8
Due to circumstances beyond our control, the part of Surallel will be played by Master for this roundSurallel calmly stands from the rock he was sitting on and gently places his the remains of his lunch on his pack. His hands begin cutting a very specific pattern through the air as he softly speaks a few words to himself. A greenish glow slowly forms around his hands. Spellcraft DC 16
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Post by Master on Mar 7, 2015 12:38:01 GMT -8
The Boar continues to grunt and squeal. Its frenzied eyes shooting from person to person, stopping on Rothgar. With a loud snort, it charges.
As the Boar gets close like a coiled spring Darvan's sword darts out and pierces the side of the beast. It cries out it pain and rage and it continues its charge. The meadow is the then filled with soft notes emanating from Tessa's lute, suddenly the frantic and frenzied beast seems less terrifying. Rothgar braces himself for the charge, lashing at the creature with his battleax before the boar makes contact. The blow glances off the tough hide of the beast, even so there is an the audible crack of a broken bone or two.
Swinging its tusks frantically, the beast slams into Rothgar. Attack Roll nQZZafuW1d20+6
Critical Hit Confirmation 1d20+6
Damage 1d8+4
Critical Hit Damage 1d8+4
1d20+6·1d8+4·1d8+4·1d8+4
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Post by Master on Mar 7, 2015 12:44:10 GMT -8
As the beast slams into Rothgar, he can feel the armor joint in his knee pierced by the tusk. Thinking quickly, he is able to push the wild beast back before it can do serious damage.
Rothgar takes 11 damage, as the critical hit was not confirmed.
New Initiative Order. Ravna Surallel Darvan Tessa Rothgar Boar
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Post by Ravna Reiersgaard on Mar 8, 2015 8:17:09 GMT -8
Ravna's fingers dip into a multitude of pockets, mixing chemicals and catalyst too quickly for the untrained eye to follow.
Now that the boar is within 20ft, Ravna will throw a bomb, using Precise Bombs to exclude her allies.
Here are my rolls for attack and dam in case you want them. I forgot to include the bonuses from Point Blank (+1 att/+1 dam) before. Ignore if you don't want this information and are using my other attack rolls, but add in the bonuses from Point Blank.
gwOCbdze(1d20+3)
Dex mod = 2, Point Blank = 1 on attack
(2d6+5)
Int mod = 4, Point Blank = 1 on damage(1d20+3)·(2d6+5)
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