Post by Darvan Marnos on May 15, 2015 23:27:44 GMT -8
"The message seems quite clear, 'you may go about your business, but don't cross the red line.' I say we just move on. Any further speculation just wastes our time and does not further our goal." At that, Darvan immediately begins packing his things.
Post by Ravna Reiersgaard on May 20, 2015 20:48:49 GMT -8
Ravna rubs her hands together eagerly. We're the very spirit of friendship and understanding! Besides, it looks as though the bandit camp doesn't encroach on this... pastoral overlord's territory. So we should be fine, right? She glances around at the party. Right?
The party finishes their preparations for another day of travel. The weather has cleared, the sky is bright and clear. The temperature is very mild, warm in the sun but still pleasant in the shade. As the party nears their goal, the path becomes more and more difficult. Grass and bare rock are giving way to thick shrubs and groves of trees. Safely traversing the terrain is not difficult, but it is time consuming. Drops and crevices that could be easily seen before are masked by sea of green. In the lead, Rothgar remains on high alert, presuming that scouts patrol in a wide area.
From here, the travel is essentially over. The forest will get thicker the close to the ruins. The area should also be considered hostile territory, with the possibility of enemy patrols or wild animals. If there is anything anyone in the party would like to do, or say, let me know before we move on. Things like 'checking for traps' or 'stealth' or 'actively looking for enemies'. If you want to put space between you and the party, let me know, or if there are any spells you want to have up. Given your speed, it would be probably 2 hours of hiking to get to the ruins, unless something else happens. Please include any skills checks, if your desired action requires them. For ease, I would like you to make one check for the whole 2 hours(ish), unless you guys think that is not fair. So one stealth check for the trip, 1 perception for traps, 1 perception for enemies, etc.
Post by Surallel Sol on May 26, 2015 11:40:20 GMT -8
"I want to apologize for my behavior before. The runes in that map must have magically excited me which was rather OUT OF CHARACTER for me. At any rate, I'll hang back just a wee bit from the group. As an elf, I think I can manage forestwalking for a little bit on my own and I'll keep to staying in ear shot of you all. But first, let me do something for you Darvan."
Surrallel walks up to Darvan. Surrallel enters into his sorcerer's gaze as he stares into Darvan's chest. Surrallel taps his own chest three times with both hands and then gives Darvan a shove to the chest. If Darvan does not resist, he feels the sensation of a skintight invisible force being tightened comfortably around his body.
As the party moves through the increasingly dense woods. Rothgar moves in the lead. The heavy step of his plated boots and the rustling of plate and chain drive small creatures and birds before the party. While Rothgar is clearly observed by the woods at large, he too seems to clearly observe the woods. While on the move, he abruptly stops. Stretched tight and around a number of small shrubs, is a tripwire. Rothgar calmly follows the wire, finding it attached to a crude crossbow. Somewhat puzzling, the crossbow does not appear to be aimed at ground, but straight up into the air. It may very well be impossible for something to trip the wire and also be in the path of the bolt. Rothgar inspects the bolt further, finding strange notches cut into the side of bolt, which is hollow.
Does Rothgar wish to attempt to disable the trap. He thinks it is within his capability, but it would be difficult. Having identified the trap, it would be easy to direct the party away from the tripwire.
6HKF0RRm1d20+5 Rothgar reaches for a small broken twig to use as a tool. However, the small twig turns out to be the anchor for the tripwire. In removing it, the wire goes slack, and the crossbow fires. The bolt flies high into the air, emitting a terrible screeching sound. The sound seems to dampen until the bolt flies above the trees, after which it seems to echo across the area. The party estimates that the sound could be heard for miles. As the bolt reaches its maximum height, the screeching sound slowly dies out, only to resume with horrifying intensity when the bolt falls back down.
Post by Rothgar MacRothgar on May 28, 2015 16:34:13 GMT -8
Step back everyone. The bolt is aimed towards the sky, so who knows what it may be intended for. However, if we need to run back this way, I wouldn't want us to accidentally set this off.
Rothgar reaches for a small broken twig to use as a tool. However, the small twig turns out to be the anchor for the tripwire. In removing it, the wire goes slack, and the crossbow fires. The bolt flies high into the air, emitting a terrible screeching sound. The sound seems to dampen until the bolt flies above the trees, after which it seems to echo across the area. The party estimates that the sound could be heard for miles. As the bolt reaches its maximum height, the screeching sound slowly dies out, only to resume with horrifying intensity when the bolt falls back down.
After the bolt hits the ground, the silence is deafening. Slowly however, the forest comes back to life with the sound of birds and various other woodland fauna. In the moments that follow (lets call it 3 rounds) nothing is seen or heard that could signify bandits approaching.
Does the party wish to alter their plan? Run away? Hunker down and try to be unseen? Wait for patrols or some response before heading back out? If so, for how long?
Post by Darvan Marnos on May 29, 2015 2:48:39 GMT -8
Doing as Rothgar has said, Darvan steps a few feet back and to the side, preferably behind a tree or in some dense brush, and attempts to hide. He also tries to keep an eye on Surallel, as he is further away from the group than the others.