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Post by Ravna Reiersgaard on Sept 22, 2015 21:40:53 GMT -8
Ravna cocks an eyebrow at the monk. Odd, yes, but not entirely unprovoked.
She then relays the contents of the note to Darvan, emphasizing the insults to their collective intelligence and death threats.
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Post by Rothgar MacRothgar on Sept 23, 2015 16:55:39 GMT -8
Ahh, what's all that commotion? I need my sleep if I'm going to recover from that damned fungus.
Rothgar gets out of his bedroll to see what is going on.
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Post by Darvan Marnos on Sept 25, 2015 1:29:31 GMT -8
Darvan turns to address Rothgar. "That letter, delivered to us by ghoul-back, seems to have convinced Surallel of the immediate need to reenter the ruins. Still can't say I know why..."
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Post by Surallel Sol on Sept 25, 2015 8:07:47 GMT -8
Surallel gingerly and with great focus climbs out of the dungeon and returns to camp, lays out his bedroll and plops down face first.
"I'm resting here for about week. No one ask how it went in the dungeon. I'm tired! And hungry!"
Surallel curls into a fetal position and whimpers to himself "My magic is supreme."
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Post by Ravna Reiersgaard on Sept 25, 2015 8:10:00 GMT -8
Ravna yawns. Let's continue to rest since it is the middle of the night. In the morning, I'll need a few minutes to create some potions for everyone, then I'll be ready to face whatever lurks below.
When she wakens next, Ravna will spend 1 minute per extract making Cure Light Wounds Potions (1d8+3) for all the party members who want one.
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Post by Master on Sept 25, 2015 8:30:26 GMT -8
The party extends the requisite sympathy for Surallel (determined individually), and everyone returns to their sleeping positions. The crumbling remains of the ghoul are tossed onto a second fire, downwind of camp. The watchers are on edge, but nothing disturbs the camp for the rest of the night. Morning is greeted by aching and tired muscles. The party spends the day close to camp. Darvan ranges near the campsite in search of more herbal ingredients to make poultices. The rest of the party does little during the day. Ravna mixes her potions, between them, Tessa's magic and Darvan's ministrations, the party is able to heal all of their superficial wounds, and most of their more severe injuries. Everyone is fully restored in HP, and heals 5 ability damage to each damaged stat.Night falls once again. if anyone wished to do anything else during the day, within the confines of what they are able to do during a complete rest, let me know.
Super secret GM rolls.|LIJGTAq1d10 1d10
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Post by Master on Sept 25, 2015 8:40:30 GMT -8
The party rises the next morning. Feeling much better, more fit and confident of victory.
What would the party like to do?
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Post by Rothgar MacRothgar on Sept 25, 2015 15:58:39 GMT -8
Everyone ready to go back down there?
Unless there are objections, Rothgar leads the group down the rope ladder.
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Post by Master on Sept 27, 2015 9:43:24 GMT -8
The party drops the rope ladder below, and descend into the murky darkness. The smell takes everyone's breath away. It is possible the stench grew stronger, or perhaps it just seems that way.
The party follows the path they did days before. As they enter the library, they are somewhat surprised to see that the pile of corpses that served as feeding trough for the ghoul couple is gone. The pool of blood, and other things, remains in the room. There are clear signs that the corpses were drug from the room, through the closed door in the eastern door. The party moves on (GM assumption) toward the room filled with garbage. The room appears just as it did before. A few ancient bodies awash in heaps of filthy refuse.
Battlemap is up to date, what would the party like to do?
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Post by Ravna Reiersgaard on Sept 28, 2015 16:40:49 GMT -8
Tiptoeing through the piles of refuse and charred plant parts, Ravna investigates the body upon which they found the amulet.
X2mw4EHr1d20+7
1d20+7
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Post by Master on Sept 28, 2015 17:16:50 GMT -8
There is little left but bones of the body. Large patches of bone seem bleached white, likely evidence of the Violent Fungus and its attempts to consume the body. The torso of the body is largely intact, encased in a breastplate. The size of the squat, barrel chest seems to indicate that this was once a dwarf. The breastplate, while covered in grim and sludge from the fungus and the surrounding garbage heap, is extremely well made. Tessa and Rothgar concur as to the quality of the piece. Dwarven made arms and armor are often prized for the care and skill put into their craftsmanship. Medium sized, Masterwork BreastplateRavna gingerly tries to extricate the breastplate from its previous owner, as she does so, a small stone clatters within. Ravna surmises that it was likely lodged somewhere in the torso, and dislodged by her attempts to remove the armor. The orange-red stone, like most of the room is encrusted with filth. A quick polish with a rag reveals it to be a gemstone. TessaAs part of your cover as a merchant, you have spent a lot of time studying precious metals and gemstones, as nearly any trader would need a passing knowledge of them. Especially trades who ply the oceans, who often use bulk metals and gemstones in trades rather than locally minted coins. The gemstone is a garnet. And a good sized one at that. A merchant might trade as much as 110g for it.
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Post by Tessa Rothaldi on Sept 29, 2015 18:21:47 GMT -8
This gemstone might be worth hanging on to. Tessa says, studying it over Ravna's shoulder. It is good sized, and worth a decent amount. She looks to the party. Is there anything else we need to do in here?
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Post by Master on Oct 1, 2015 8:04:56 GMT -8
What would the party wish to do?
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Post by Ravna Reiersgaard on Oct 1, 2015 11:28:33 GMT -8
Ravna wants Rothgar to open the door and go thru it like the meatshield he is...
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Post by Master on Oct 1, 2015 12:25:38 GMT -8
Rothgar reaches for the door, and it won't open. A quick inspection reveals that the hastily repaired door is stuck in the stone frame. Rothgar throws his shoulder into the door a couple times, and it swings free. Beyond the door, a short hallway extends south, ending in a stairwell leading down. The stairs seem shrouded in a translucent fog, or mist. The strange refracted image of the stairs leading down is identical to view of the entrance to the dungeon. It appears to be an edge to the Private Sanctum spell.
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