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Post by Tessa Rothaldi on Mar 20, 2016 9:42:52 GMT -8
Tessa shrugs. Alright then. She turns to Kante and smiles gently. Thank you, Kante, we may come back some other time. Maybe you can show us more traps when we do. She waits for the party to move.
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Post by Master on Mar 20, 2016 10:06:23 GMT -8
The creatures face changes slightly to a......smile? Perhaps? You be impressed. He then returns to his work with hurried precision. Each member party receives 160 XP, each.The party turns to head back up the stairs. The party passes through the spell effect once again. Each, in turn, is once again ravaged by the horrifying stench of death, decay, rot and garbage. Eyes water as the party proceeds while trying hard to suppress gagging. Resolved to push on, and continue their explorations. The rooms they pass, like the whole complez thus far, is shrouded in utter darkness. The thin slivers of daylight that pass the broken stairs at the entrance are lost in the twists and turns of the dank tunnels. The floor of this room is sticky with the drying blood left behind from the corpses that once rested here in an ignoble heap. An ancient door rests precariously on rusted hinges. The wooden staves of the door are warped and cracked. Bits of the iron banding lie broken on the floor, unable to hold the door together after so many centuries or possibly millennia. The party has been placed outside the nearest unexplored branch. Feel free to move yourselves where you would like.
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Post by Master on Apr 2, 2016 8:59:39 GMT -8
Shield up, Rothgar pushes the door open. A screech echoes through the dark halls from the ancient hinges of the door. They protest loudly, but hold. Rothgar creeps slowly into the room, eyes darting back and forth studying every corner of the room for hidden dangers. After his first step, he stops, suddenly. He looks at the ceiling. It appear intact, devoid of deadfalls. He continues on.
The room, like the previous room, is littered with broken shelves and rotting furniture. There is nothing of value or concern that is readily apparent. Rothgar continues to step gingerly through the room, eyes darting over the crest of his shield. He approaches the opposite door. He looks back at the party for confirmation before he opens it. In eerie unison, Surallel and Tessa silently hold up a hand, warning Rothgar to hold, then both point toward a chest in the corner, mostly buried under broken decaying planks of wood.
There is magic over there. One says.
After a few seconds, Surallel and Tessa look at each other. Surallel nods, Quite a little treasure trove by the looks of it. Rothgar step over to it, slowly inspects the chest and the surrounding refuse. He finds no traps on or around the chest, which is unlocked. Amid the planks of wood, Rothgar finds a trident, it is well made. The trident is aged, but serviceable. It does not show nearly as much age as other elements in the ruins, as if it had been here for centuries instead of millenia.
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Post by Tessa Rothaldi on Apr 8, 2016 16:23:57 GMT -8
Tessa opens the chest cautiously, filled with curiosity.
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Post by Master on Apr 11, 2016 8:55:37 GMT -8
By the chest, is a masterwork Trident. Inside the chest is 38g 150s. There are 2 Potions and a Scroll. Spellcraft DC 16Spellcraft DC 16The scroll is Blistering Invective
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