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Post by Darvan Marnos on Dec 31, 2015 3:01:02 GMT -8
"I do not require fear to defeat my enemies, although if you wish to change your tactics that is your business." Darvan steps through the now open door into the room and looks about.
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Post by Rothgar MacRothgar on Dec 31, 2015 6:54:10 GMT -8
Yes, if you have a means of neutralizing that fungus, then please do so.Rothgar then moves behind Darvan to start looking at the new room. {Perception}qOduyi5c1d20+7
1d20+7
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Post by Master on Dec 31, 2015 10:13:17 GMT -8
DarvanYou feel tension in your shoulders. As if danger was near, so near you could touch it, if only you detect it. You unconciously shift your weight, ready to spring. RothgarThe room appears to be a store room. Upon closer inspection, the suit of armor on the wall does not seem to have been hung with any care. tossed onto a peg. You feel a slight twing as you know the damage arms and armor can suffer when improperly stored. Surallel's action
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Post by Surallel Sol on Jan 3, 2016 23:06:29 GMT -8
Surallel makes a move towards the small satchel in the corner.
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Post by Master on Jan 4, 2016 9:26:04 GMT -8
SurallelYou stride into the room. Cautious to traps, but your keen elven senses detect nothing. There is magic here, you can almost taste it on the air. It tastes.......odd. As you walk, the air seems different in the room. Earthy, but spoiled. Not moldy, but-- Your thoughts are suddenly cut off as you step into something. It is almost solid, and practically invisible. It covered in a viscous slime. You try to pull yourself away, but the whole mass seems to come away with you, or so it feels for a moment. In reality, the mass is moving over you. You struggle to break free, but it doesn't help. You are entirely engulfed by the strange slime. From this vantage point, you can see the satchel (your goal) is not resting in the corner, but is suspended inside the mass of sludge, much as you are. Similarly, the suits of armor that appeared to be resting on the wall, are in fact suspended as well. Where it contacts your skin, it burns. More alarming, you feel a growing numbness in your fingers, creeping through your hands and up your arms. Fortitude savePFi9Us6M1d20+13d6You are Paralyzed for 11 rounds.Acid damage1d6As Surallel marches into the room, with apparent purpose, he stops a few steps inside the door. Those watching see him stop, midstride, and it appears the air itself ripples around him. The air seems to shudder at the intrusion. Surallel struggles for a moment, then goes completely still, appearing to float a few inches above the ground. Closer examination shows the air is discolored, and semi-solid. It is does not appear to be air at all, but some sort of mass of clear sludge. Knowledge Dungeoneering DC 13 This is a Gelatinous Cube. One of the dungeon's most unusual and specialized predators, gelatinous cubes spend their existence mindlessly roaming dungeon halls and dark caverns, swallowing up organic material such as plants, refuse, carrion, and even living creatures. Materials the cube cannot digest, such as metal and stone, can eventually fill up the creature's mass with such detritus, and at times the creature may excrete some of this material out of its body. Often the treasure and possessions of past victims remain inside the gelatinous cube, leaving a ghostly impression of their material remains. They typically hunt by paralyzing their prey before engulfing them. They are also immune to electricity. Knowledge Dungeoneering DC 18 Gelatinous Cube typically lack any coloration, since they have no eyes and dwell in total darkness. Because of this, it is very difficult to detect a motionless Cube. This works to their advantage as hapless victims will often walk right into the cube, becoming engulfed almost immediately. Once engulfed, the victim is slowly digested. Those who come into direct contact with the Cube, also come into contact with a paralyzing agent excreted by the slime. 1d20+1·3d6·1d6
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Post by Tessa Rothaldi on Jan 4, 2016 18:15:02 GMT -8
Knowledge Dungeoneering:4nf_jD8q1d20+7
Although she is unsure of exactly what they are facing, she shouts to her party members. Stay back! I don't know what this thing is, but it is clearly very dangerous! She begins to sing a song about facing unforeseen enemies. Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls 1d20+7
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Post by Master on Jan 4, 2016 18:45:12 GMT -8
The corner of the room seems to come alive as the mass of transparent slime slides forward, accompanied by a sickening slurping sound. It looms over Darvan, and seems to crash like a wave upon a rock, only much slower. The Cube attempts to engulf Darvan.DarvanYou have 2 options as it tries to engulf you. You can attempt a reflex save to get out of the way, or you can attempt an attack of opportunity. If it survives the attack, you will be engulfed. If you suceed on the reflex save, you will dart into a nearby, unoccupied square (J11), which does not count as Darvan's movement. Please declare which you want to do, then look at the appropriate spoiler. I will make the necessary rolls in the spoilers. Also, if you could write the flavor text of your choice, that would be cool. Reflex save 1Rf3jHcZ1d20+6 Sucess
Attack of Opportunity 1d20+7
Confirmation 1d20+7 confirmed
Damage 1d8+3
crit damage 1d8+3
about 1/4 of the Cube's health. For Flavor text. It would not be dead, and Darvan would be engulfed. I edited this post too many times, so if you pick this option. Make a fort save vs Paralysis.
1d20+6·1d20+7·1d20+7·1d8+3·1d8+3
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Post by Master on Jan 4, 2016 18:53:37 GMT -8
Reaction from Darvan, then Ravna's action, then Darvan's action.
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Post by Darvan Marnos on Jan 4, 2016 20:24:11 GMT -8
Darvan will avoid with reflex - more to come once I read the result.
Seeing the mass slowly lower towards him, and not wishing to be under it when it does, Darvan swiftly rolls out of the thing's way and into the corner of the room.
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Post by Ravna Reiersgaard on Jan 4, 2016 21:25:41 GMT -8
What is this fresh madness? Ravna mutters as Tessa's warning reverberates in the silence of the underground passages. Torn between further study of the jar and aiding her comrades' investigations, the alchemist bounces on her toes for brief heartbeat. Surely they could look after themselves for five minutes. Surely...
A quick mental recount of their adventure thus far flashes through her mind. No. Ravna shoots to her feet and darts past Tessa into the hallway, pausing behind the armored wall that is Rothgar.
She scans what she can see of the new room. Where is--ah.
The monk springs into sight suddenly, uncoiling from a deft roll ahead of Rothgar and to the right, but the sorcerer isn't immediately visible. Ravna cranes her neck and notices something moving--no, rippling--in the far left corner. For a long moment, her mind fails to make sense of what her eyes see: Surallel, robes floating around his pale ankles, caught suspended in a viscous adherent like a failed experimental chimera.
If it was eating the old windbag, maybe it was friendly! The alchemist shakes her head at such an unkind thought; though he fussed and complained, the old windbag possesses a brilliant mind, focused like no other on a field that intrigues Ravna immensely. He risked as much as she did. She couldn't let him perish in a dank hole in the earth, chasing rumors of illegal magic use.
Fire in the hole!
F2Y6uoxC1d20+5
2d6+51d20+5·2d6+5
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Post by Master on Jan 4, 2016 21:40:38 GMT -8
Small projectile arcs through the still and fetid air. Landing with an unsettling (and unsatisfactory) plop. For a moment (to Ravna an eternity) nothing happens. Then suddenly, a clearly visible bubble forms within the wall of slime. It expands rapidly. As the bubble forces its way from the slime, it sends loose chunks against the walls, ceiling and floors with great force. An inferno ignites as the volatile gases reach the open air, wreathing the strangely perpendicular blob in flames.
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Post by Darvan Marnos on Jan 6, 2016 15:53:57 GMT -8
Looking to not be cornered by the unknown mass, Darvan shifts to his right along the wall. He then slices at the thing twice with his sword. First Attack +8: +3 BAB, +3 Str, +1 MW, +1 Inspire Courage 0xCWTBrO1d20+8
First Damage +4: +3 Str, +1 Inspire Courage 1d8+4
Second Attack +8: (Same as above) 1d20+8
Second Damage +4: (Same as above) 1d8+4
First Attack Crit Confirmation +8: Same bonus 1d20+8
Crit Damage if confirmed 1d8+4 Both his attacks connect, his first sinking deeply into the gelatinous monster. 1d20+8·1d8+4·1d20+8·1d8+4·1d20+8·1d8+4
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Post by Master on Jan 6, 2016 16:33:42 GMT -8
The cube seems to shudder and jiggle as Darvan's blade passes through it. The only sound that can be heard is a wet slap as separated pieces of the massive cube come back together after the sword passes through.
Rules note: Oozes are immune to critical hits. As well as Precision damage.
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Post by Rothgar MacRothgar on Jan 7, 2016 6:31:01 GMT -8
Rothgar swings his axe at the creature and then bashes it with his shield. Axe attack +8: 9 normal, -2 for 2 wep., +1 for Inspire Courage zgFwmi4w1d20+8 Axe Damage +5: +4 normal, +1 Inspire Courage 1d8+5 Shield Attack +7: 8 normal, -2 for 2 wep., +1 for Inspire Courage 1d20+7 Shield Damage +5: +4 normal, +1 Inspire Courage 1d4+5
Shield Crit Miss: 1d20+7 1d20+8·1d8+5·1d20+7·1d4+5·1d20+7
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Post by Master on Jan 7, 2016 9:57:25 GMT -8
Rothgar's axe cuts a deep furrow in the side of the cube. He attempts to follow up the slash with a bash from his shield, which connects but does little but send ripples through the mass. The party turns their eyes to Surallel. For a moment, it appears that he moves, struggling to free himself from the caustic sludge. Hope falters when the cube's jiggling subsides, and Surallel's position is unchanged. He remains motionless. Surallel Surallel takes RR7zhBdL1d6 Acid Damage
and is Paralyzed for 10 rounds. Tessa's action1d6
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