The room appears to be a store room. Upon closer inspection, the suit of armor on the wall does not seem to have been hung with any care. tossed onto a peg. You feel a slight twing as you know the damage arms and armor can suffer when improperly stored.
You stride into the room. Cautious to traps, but your keen elven senses detect nothing. There is magic here, you can almost taste it on the air. It tastes.......odd. As you walk, the air seems different in the room. Earthy, but spoiled. Not moldy, but--
Your thoughts are suddenly cut off as you step into something. It is almost solid, and practically invisible. It covered in a viscous slime. You try to pull yourself away, but the whole mass seems to come away with you, or so it feels for a moment. In reality, the mass is moving over you. You struggle to break free, but it doesn't help. You are entirely engulfed by the strange slime. From this vantage point, you can see the satchel (your goal) is not resting in the corner, but is suspended inside the mass of sludge, much as you are. Similarly, the suits of armor that appeared to be resting on the wall, are in fact suspended as well. Where it contacts your skin, it burns. More alarming, you feel a growing numbness in your fingers, creeping through your hands and up your arms.
As Surallel marches into the room, with apparent purpose, he stops a few steps inside the door. Those watching see him stop, midstride, and it appears the air itself ripples around him. The air seems to shudder at the intrusion. Surallel struggles for a moment, then goes completely still, appearing to float a few inches above the ground. Closer examination shows the air is discolored, and semi-solid. It is does not appear to be air at all, but some sort of mass of clear sludge.
This is a Gelatinous Cube. One of the dungeon's most unusual and specialized predators, gelatinous cubes spend their existence mindlessly roaming dungeon halls and dark caverns, swallowing up organic material such as plants, refuse, carrion, and even living creatures. Materials the cube cannot digest, such as metal and stone, can eventually fill up the creature's mass with such detritus, and at times the creature may excrete some of this material out of its body. Often the treasure and possessions of past victims remain inside the gelatinous cube, leaving a ghostly impression of their material remains. They typically hunt by paralyzing their prey before engulfing them. They are also immune to electricity.
Gelatinous Cube typically lack any coloration, since they have no eyes and dwell in total darkness. Because of this, it is very difficult to detect a motionless Cube. This works to their advantage as hapless victims will often walk right into the cube, becoming engulfed almost immediately. Once engulfed, the victim is slowly digested. Those who come into direct contact with the Cube, also come into contact with a paralyzing agent excreted by the slime.
Post by Tessa Rothaldi on Jan 4, 2016 18:15:02 GMT -8
Although she is unsure of exactly what they are facing, she shouts to her party members. Stay back! I don't know what this thing is, but it is clearly very dangerous! She begins to sing a song about facing unforeseen enemies. Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls 1d20+7
The corner of the room seems to come alive as the mass of transparent slime slides forward, accompanied by a sickening slurping sound. It looms over Darvan, and seems to crash like a wave upon a rock, only much slower.
You have 2 options as it tries to engulf you. You can attempt a reflex save to get out of the way, or you can attempt an attack of opportunity. If it survives the attack, you will be engulfed. If you suceed on the reflex save, you will dart into a nearby, unoccupied square (J11), which does not count as Darvan's movement. Please declare which you want to do, then look at the appropriate spoiler. I will make the necessary rolls in the spoilers. Also, if you could write the flavor text of your choice, that would be cool.
Post by Ravna Reiersgaard on Jan 4, 2016 21:25:41 GMT -8
What is this fresh madness? Ravna mutters as Tessa's warning reverberates in the silence of the underground passages. Torn between further study of the jar and aiding her comrades' investigations, the alchemist bounces on her toes for brief heartbeat. Surely they could look after themselves for five minutes. Surely...
A quick mental recount of their adventure thus far flashes through her mind. No. Ravna shoots to her feet and darts past Tessa into the hallway, pausing behind the armored wall that is Rothgar.
She scans what she can see of the new room. Where is--ah.
The monk springs into sight suddenly, uncoiling from a deft roll ahead of Rothgar and to the right, but the sorcerer isn't immediately visible. Ravna cranes her neck and notices something moving--no, rippling--in the far left corner. For a long moment, her mind fails to make sense of what her eyes see: Surallel, robes floating around his pale ankles, caught suspended in a viscous adherent like a failed experimental chimera.
If it was eating the old windbag, maybe it was friendly! The alchemist shakes her head at such an unkind thought; though he fussed and complained, the old windbag possesses a brilliant mind, focused like no other on a field that intrigues Ravna immensely. He risked as much as she did. She couldn't let him perish in a dank hole in the earth, chasing rumors of illegal magic use.
Small projectile arcs through the still and fetid air. Landing with an unsettling (and unsatisfactory) plop. For a moment (to Ravna an eternity) nothing happens. Then suddenly, a clearly visible bubble forms within the wall of slime. It expands rapidly. As the bubble forces its way from the slime, it sends loose chunks against the walls, ceiling and floors with great force. An inferno ignites as the volatile gases reach the open air, wreathing the strangely perpendicular blob in flames.
The cube seems to shudder and jiggle as Darvan's blade passes through it. The only sound that can be heard is a wet slap as separated pieces of the massive cube come back together after the sword passes through.
Rules note: Oozes are immune to critical hits. As well as Precision damage.
Rothgar's axe cuts a deep furrow in the side of the cube. He attempts to follow up the slash with a bash from his shield, which connects but does little but send ripples through the mass.
The party turns their eyes to Surallel. For a moment, it appears that he moves, struggling to free himself from the caustic sludge. Hope falters when the cube's jiggling subsides, and Surallel's position is unchanged. He remains motionless.