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Post by Tessa Rothaldi on Jan 7, 2016 18:04:30 GMT -8
Tessa stops her song, letting the notes linger in the air and watches for a chance to do something helpful.
Delay action.
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Post by Master on Jan 7, 2016 18:10:59 GMT -8
The Cube seems to rise up in the air for a moment. Then it slouches back down quickly. In so doing, a bulge springs from the equator of the cube. The mass pulses toward Darvan, who evades it with minimal effort. K9Ce7w|Y1d20+2 Minor issue. Attack roll was a 2 originally. Roll changed after an edit. Official roll will remain a 2.
Ravna's action1d20+2
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Post by Ravna Reiersgaard on Jan 10, 2016 15:30:55 GMT -8
The sludge shudders, appearing to struggle to keep itself together. Without thinking, Ravna lobs another bomb at the creature.
Bomb Attack: FIta5vLi1d20+5
Bomb Damage: 2d6+51d20+5·2d6+5
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Post by Darvan Marnos on Jan 10, 2016 16:06:17 GMT -8
Darvan shifts into the flank before carving into the cube twice more Attack(x2) +10: +3 BAB, +3 Str, +2 Flank, +1 MW, +1 Inspire Courage Z4OW3JOp1d20+10 1d20+10
Damage(x2) if hit +4: +3 Str, +1 Inspire Courage 1d8+4 1d8+4 1d20+10·1d20+10·1d8+4·1d8+4
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Post by Master on Jan 10, 2016 17:17:09 GMT -8
Rules noteOozes are immune to flanking as well. Though it doesn't matter, Darvan hits twice. Darvan swings his sword in a blinding flurry of slashes across the cube. At first the cube doesn't react, but as the Darvan brings his blade to rest, pieces of the cube begin to slide apart. As the cube falls to pieces, each piece begins to dissolve into acidic puddles on the floor. With a few sickening wet slaps, the room falls silent. The two suits of armor, seen previous to the battle, fall to the floor. They were suspended within the cube, but as it dissolves, they fall free. Similarly the satchel which radiated magic falls to the ground. Also clearly visible, the elven sorcerer falls to the floor, no longer supported by the oddly rigid acid block. Surallel's body lies limp on the putrid floor of the room. A quick check reveals that he is still alive, but apparently, unable to move. He breaths in quick shallow breaths, so shallow they are barely perceptible.
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Post by Tessa Rothaldi on Jan 12, 2016 18:14:29 GMT -8
Tessa swears softly, then moves across the hallway to check on Surallel.
Heal check: Myx3MxA51d20
1d20
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Post by Master on Jan 12, 2016 19:03:25 GMT -8
While still motionless. Surallel is alive. Tessa's close examination reveals that whatever paralyzed the elf is slowly wearing off. A few pokes at his fingertips reveal that feeling is returning. She suspects he will fully recover in about a minute.
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Post by Tessa Rothaldi on Jan 12, 2016 19:22:38 GMT -8
He should be alright in a minute or two, Tessa informs her companions. We should wait here until he recovers, naturally. She glances around this new room, casting detect magic to see what can be seen.
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Post by Rothgar MacRothgar on Jan 13, 2016 20:02:30 GMT -8
Rothgar scans the area, ensuring there are no more threats. 8JoX8vLX1d20+7 1d20+7
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Post by Master on Jan 14, 2016 7:43:38 GMT -8
RothgarApart from the rapidly liquefying cube, Rothgar can see no threats in the room. Very faintly however, he can hear something in the next room. It is almost like a humming, or perhaps faint off-key whistling.
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Post by Tessa Rothaldi on Jan 16, 2016 11:55:40 GMT -8
Tessa goes back to the previous room just long enough to grab the items she had been starting to identify, then hurries back to the room her companions are waiting in. We need to figure out what these are, she says, laying them out and then grabbing the satchel that had been floating in the ooze and adding that to the pile. They could be useful.
She points at two of the potions and the cloak, I know these are Potions of Restoration, and this is a Cloak of Resistance, but I couldn't identify this potion. I though maybe Ravna or Surallel could.
She examines the other items:
Scroll 1: vA_arAOQ1d20+8 Scroll 2: 1d20+8 Scroll 3: 1d20+8
And the ones in the satchel:
Scroll 1: 1d20+8 Scroll 2: 1d20+8 Potion 1: 1d20+8 1d20+8·1d20+8·1d20+8·1d20+8·1d20+8·1d20+8
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Post by Master on Jan 16, 2016 12:25:11 GMT -8
With Read Magic Tessa can identify the scrolls, without rolling spellcraft. There is also another potion with the Vegepygmies I missed*. It is identified.Tessa
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Post by Ravna Reiersgaard on Jan 18, 2016 10:26:24 GMT -8
Ravna settles a pair of yellow-tinted glassicals on the bridge of her nose before carefully popping the cork out of the earthen jar. Pinkie finger raised--as her mother taught her--she carefully upends the vial of alcohol into the jar. A faint fizzing emanates from within. She cocks her head, relaxing slightly, then also dumps the second, smaller vial of acid into the jar. An acrid puff of air mushrooms out of the clay, and despite herself, Ravna leans closer and breathes in, a smile cocking the corner of her mouth. Satisfied, she considers the potion Tessa handed her. {Craft: Alchemy} AIKwKihc1d20+10
1d20+10
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Post by Master on Jan 18, 2016 10:46:04 GMT -8
RavnaThere are two potions, normally they would each require a roll to identify, but since they are the same. They are both Potions of Cure Light Wounds. As Ravna begins her ministrations on the jar. Tessa's eyes grow wide. She takes a few steps back from Ravna and shoots a glance at Rothgar, motioning for him to do the same. At first puzzled, he notices the jar opening, and scuttles back with steel rattle. To moment the jar opens, a shower of spores flies out into Ravna's face. Ravna, Fortitude Save4oFtLK5o1d20+5Before pouring the alcohol into the jar, Ravna takes a quick nip from the vial, swirling it in her mouth, then spitting it into the jar as well. As she pours, one hand closes her nose, and she keeps her mouth shut tight. GM made some assumptions for Tessa and Rothgar (or anyone standing close to Ravna). If anyone feels they would react differently, let me know.1d20+5
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Post by Master on Jan 18, 2016 16:02:09 GMT -8
SurallelParalyzed for 4 more rounds
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